The Adaptive Combat Rifle (ACR) was made to chamber the 5.56 NATO round, but in-game fires the 6.8 Remington round. It was made as a possible future replacement for the M4 Carbine. This version has a Silencer & HAMR Scope which has 2 different view modes toggled by the "/" key (default).

Note: Zeroing for the scope is curently off. It fires the bullet at the top of  the reticule, not the centre dot.


  •  Category: Assault Rifle
  • Rarity: Rare
    • HAMR Red dot sight on top of the scope
    • HAMR Scope Sight
  • Spawn Location(s): Barracks, Heli Crashes
  • Damage: ? (over 4500)
  • Ammo:
    • 6.8 SD
    • 6.8 SD (Tracer)
  • Range:  100-500 m
  • Zeroing:  -
  • Rate of Fire: High 
  • Recoil: Low
  • Noise:  Low (players) Silent (zombies)
  • Firing Mode:  Semi/Auto
  • Attachments: HAMR Scope, Silencer
  • Alternate version(s): ACR CCO (Desert)*, 'ACR CCO M302 (Desert)*, 'ACR CCO SD (Desert)*, 'ACR HAMR SD*, 'ACR CCO (Black)*, 'ACR Holo (Woodland)*, 'ACR HWS M320 (Woodland)*, 'ACR HWS SD (Desert)*, 'ACR RCO G33 (Woodland)*, 'ACR RCO SD*, 'ACR RCO SD (Black)*, 'ACR RCO SD (Desert)*
  • Differences to the DayZ version: -